A Multiplatform SOCOM?
What if SOCOM U.S. Navy SEALs were to become a multiplatform franchise? We have seen conversations in the fan forums about what would have happened if SOCOM had been a multiplatform title.
The debates and community insights have usually stemmed from comparisons to monster shooters like HALO, Call of Duty, and Battlefield on why they have been popular vs the decline in the SOCOM franchise. The underlining point to the discussions are doubts that Zipper Interactive and PlayStation properly handled the franchise in recent years.
That being said, in a twist of irony, Slant 6 Games has been in and out of the public spotlight regarding SOCOM this past year. Rumors of a “Confrontation 2″ began to emerge last April after Slant 6 started interacting with SOCOM fans on Twitter and Facebook after a semi-hiatus. A public statement was made later by the company making it clear that they were not working on a new SOCOM title, and that Sony owns the rights to the franchise. Some of our staff wondered if there was a “pitch” behind the scenes that was ultimately rejected by Sony, and the recent renewed interest in the SOCOM fanbase was set in motion to build up more momentum for that meeting. Even Seth Luisi emerged on Twitter shortly after this event sharing some thoughts on the SOCOM franchise as well, which was the first time he had tweeted anything since Zipper Interactive’s closing. The timings of all of the events just seemed a bit peculiar for there not to have been some kind of SOCOM conversations taking place behind the scenes.
Fast forward to this past week. After some SOCOM discussions on Twitter, Slant 6 made quite an interesting response…
“We have not ruled out making a SOCOM like game in the future. Thanks for your feedback”.
Slant 6 started off developing PSP titles for the SOCOM franchise and quickly moved up to a AAA SOCOM title on the PS3. Last year, they developed a multiplatform release for the Resident Evil series, and their PR has morphed towards PlayStation, Microsoft, PC, and mobile outlets rather than an exclusive stance. They are currently still labeled an indie studio, but with the right budget they have proven themselves as a future contender for major console releases. According to the quote up above, Slant 6 has not ruled out developing a SOCOM-like title of their own that could potentially be multiplatform considering their recent past.
Serellan and SOFs Studios have taken similar routes with tactical shooters here recently. Christian Allen holds the reins to “Takedown” which is supposed to be inspired by S.W.A.T. and Rainbow 6. The SOCOM fanbase helped rally funds on Serellan’s Kickstarter campaign and has been recognized by the studio since its birth. They even hired some ex-Zipper employees to show their support. David Sears is at the helm of “H-Hour: World’s Elite” which aims to eventually become the spiritual successor of the SOCOM franchise. For those of you unaware, David Sears was the Creative Director for the first two SOCOMs at Zipper Interactive. The SOCOM Community has been actively involved in both projects by Serellan and SOFs Studios, and you can bet they would be interested to see what Slant 6 could throw into the mix as well. I see three indie studios here who all recognize the passion and dedication of the SOCOM franchise, and potential in the series still being profitable and relevant today.
What does the SOCOM fanbase think about a “SOCOM-like” title developed by Slant 6? I for one find it relieving to see Slant 6 and SOFs Studios trying to tap into the magic that SOCOM created. As fans we would do it ourselves if we could, and now we have two indie studios who might be able to carry that torch to another level. (our forum rants are not crazy gestures after all!) One studio in particular has already broken ground on the project, and David Sears seems to be very passionate about his new role at SOFs Studios.
So what would happen if a game very close to the SOCOM formula were to emerge as a multiplatform title? To be honest, it looks like we will have the answer to that question sooner than we thought. In fact, we might have more than one option to choose from if we are lucky. In the face of the gaming industry being heavily saturated with cookie cutter, copycat First Person Shooters, a great TPS like SOCOM done right might just be what the industry needs.
The TRS staff would love to hear Slant 6’s thoughts on the topic in great detail one day, and we are open to any communications public/private they would like to share. Email us at TheRealSOCOM@gmail.com or hit us up on Twitter if you so choose. For all of you SOCOM fans, feel free to share your thoughts with Slant 6 to show your support.
To see what SOCOM fans are saying about this article, goto our forums by clicking HERE