<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>TheRealSOCOM.com</title>
	<atom:link href="http://therealsocom.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://therealsocom.com</link>
	<description>SOCOM News, Previews, Podcasts &#38; Reviews</description>
	<lastBuildDate>Sat, 12 May 2012 22:50:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
<!-- podcast_generator="Blubrry PowerPress/4.0" -->
	<itunes:summary>SOCOM News, Previews, Podcasts &amp; Reviews</itunes:summary>
	<itunes:author>TheRealSOCOM.com</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://therealsocom.com/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>SOCOM News, Previews, Podcasts &amp; Reviews</itunes:subtitle>
	<image>
		<title>TheRealSOCOM.com</title>
		<url>http://therealsocom.com/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://therealsocom.com</link>
	</image>
		<item>
		<title>SOCOM IS NOT DEAD (TRS Traffic Data)</title>
		<link>http://therealsocom.com/2012/05/12/socom-is-not-dead-trs-traffic-data/</link>
		<comments>http://therealsocom.com/2012/05/12/socom-is-not-dead-trs-traffic-data/#comments</comments>
		<pubDate>Sat, 12 May 2012 18:48:40 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[SOCOM is dead]]></category>
		<category><![CDATA[SOCOM is not dead]]></category>
		<category><![CDATA[TheRealSOCOM.com]]></category>
		<category><![CDATA[traffic]]></category>
		<category><![CDATA[traffic data]]></category>
		<category><![CDATA[TRS]]></category>
		<category><![CDATA[TRS statistics]]></category>
		<category><![CDATA[website traffic]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2383</guid>
		<description><![CDATA[You&#8217;ve heard the phrase &#8220;SOCOM Is Dead&#8221; over the years, but the traffic data at TheRealSOCOM.com proves otherwise&#8230; To anyone out there in the gaming industry that thinks a hardcore, tactical TPS is not relevant in today&#8217;s market, our site would like to share something with you. TRS has seen a record breaking increase in [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve heard the phrase &#8220;SOCOM Is Dead&#8221; over the years, but the traffic data at TheRealSOCOM.com proves otherwise&#8230;</p>
<p><span id="more-2383"></span>To anyone out there in the gaming industry that thinks a hardcore, tactical TPS is not relevant in today&#8217;s market, our site would like to share something with you. TRS has seen a record breaking increase in traffic this year that has already surpassed the 1st Quarter of 2011 with SOCOM 4. We would like to thank all of the loyal SOCOM fans out there for making TheRealSOCOM.com the largest SOCOM fansite in the world. We couldn&#8217;t do it without you.</p>
<p>&nbsp;</p>
<p>TRS Traffic for 2011:</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/TRS-Traffic-2011.jpg"><img class="aligncenter size-full wp-image-2386" title="TRS Traffic 2011" src="http://therealsocom.com/wp-content/uploads/2012/05/TRS-Traffic-2011.jpg" alt="" width="620" /></a></p>
<p>&nbsp;</p>
<p>TRS Traffic For Q1 &#8211; 2012:</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/TRS-2012-Traffic.jpg"><img class="aligncenter size-full wp-image-2387" title="TRS 2012 Traffic" src="http://therealsocom.com/wp-content/uploads/2012/05/TRS-2012-Traffic.jpg" alt="" width="620" /></a></p>
<p>Share your thoughts <a href="http://therealsocom.com/forums/showthread.php?tid=2894">HERE</a> at the TRS forums!</p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/05/12/socom-is-not-dead-trs-traffic-data/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOCOM 1 &amp; 2 Wallpapers (PS3/PC)</title>
		<link>http://therealsocom.com/2012/05/10/socom-1-2-wallpapers/</link>
		<comments>http://therealsocom.com/2012/05/10/socom-1-2-wallpapers/#comments</comments>
		<pubDate>Thu, 10 May 2012 23:34:39 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Downloads/Themes]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[dominique]]></category>
		<category><![CDATA[domino99]]></category>
		<category><![CDATA[graphic artist]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[S1]]></category>
		<category><![CDATA[S2 SOCOM 1]]></category>
		<category><![CDATA[SOCOM]]></category>
		<category><![CDATA[SOCOM 2]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[themes]]></category>
		<category><![CDATA[TheRealSOCOM]]></category>
		<category><![CDATA[TheRealSOCOM.com]]></category>
		<category><![CDATA[TRS]]></category>
		<category><![CDATA[U.S. Navy SEALs]]></category>
		<category><![CDATA[wallpapers]]></category>
		<category><![CDATA[Zipper]]></category>
		<category><![CDATA[Zipper Interactive]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2359</guid>
		<description><![CDATA[The TRS staff has had these hidden away in our secret vault of unreleased content for quite some time. Today we are pleased to share these SOCOM Wallpapers courtesy of our graphic designer Domino99.  Right-click and save any one of these to your PC. You can also use your PS3 browser to navigate to TheRealSOCOM.com, [...]]]></description>
			<content:encoded><![CDATA[<p>The TRS staff has had these hidden away in our secret vault of unreleased content for quite some time. Today we are pleased to share these SOCOM Wallpapers courtesy of our graphic designer Domino99. <span id="more-2359"></span></p>
<p>Right-click and save any one of these to your PC. You can also use your PS3 browser to navigate to TheRealSOCOM.com, press &#8220;triangle&#8221; on the image of your choice, &#8220;file&#8221; then &#8220;save image&#8221; to download them to your PlayStation 3. Then scroll to your Photo column, open the image, click &#8220;triangle&#8221; and crop all the way to the edges until the entire picture is outlined. You can also load one of our previous PS3 themes and simply swap out wallpapers to mix-and-match different custom icons and in-game sound effects. Enjoy!</p>
<p>&nbsp;</p>
<p>SOCOM 1 Wallpaper &#8211; This is a 2nd concept Dominque created from our original SOCOM 1 PS3 Theme we released last year. It utilizes a similar brushed metal cropping with a black background and graphics featured in SOCOM: U.S. Navy SEALs.</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/socom-1-concept.png"><img class="aligncenter size-full wp-image-2355" title="socom 1 concept" src="http://therealsocom.com/wp-content/uploads/2012/05/socom-1-concept.png" alt="" width="620" /></a></p>
<p>SOCOM 2 Alpha Wallpaper  - This is one of my personal favorites. Close-ups of Navy SEALs emerging from the water are featured along with ghost camo on the navigation bars.</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/socom-2-theme.png"><img class="aligncenter size-full wp-image-2356" title="socom 2 theme" src="http://therealsocom.com/wp-content/uploads/2012/05/socom-2-theme.png" alt="" width="620" /></a></p>
<p>SOCOM 2 Bravo Wallpaper &#8211; More Navy SEALs close-ups including in-game icons featured in SOCOM II: U.S. Navy SEALs.</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/socom-2-theme-B.jpg"><img class="aligncenter size-full wp-image-2357" title="socom 2 theme B" src="http://therealsocom.com/wp-content/uploads/2012/05/socom-2-theme-B.jpg" alt="" width="620" /></a></p>
<p>SOCOM 2 Charlie Wallpaper &#8211; Features Rob Roy and various elements from classic and fan favorite maps from SOCOM 2.</p>
<p style="text-align: center;"><a href="http://therealsocom.com/files/s2theme5.png"><img class="aligncenter" title="socom 2 theme C" src="http://therealsocom.com/files/s2theme5.png" alt="" width="620" height="349" /></a></p>
<p>SOCOM 2 Zombie Wallpaper &#8211; What if SOCOM had a zombie mode? What if Bigfoot and alien spaceships roamed Desert Glory? We don&#8217;t know what would happen either, but who cares? All we know is that it leads to one kick ass wallpaper.</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/05/v7-socom-2-theme.png"><img class="aligncenter size-full wp-image-2358" title="socom 2 zombie" src="http://therealsocom.com/wp-content/uploads/2012/05/v7-socom-2-theme.png" alt="" width="620" /></a></p>
<p>Feel free to share any thoughts or feedback <a href="http://therealsocom.com/forums/showthread.php?tid=2887">HERE.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/05/10/socom-1-2-wallpapers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Is Slant Six Games Up To?</title>
		<link>http://therealsocom.com/2012/04/26/what-is-slant-six-games-up-to/</link>
		<comments>http://therealsocom.com/2012/04/26/what-is-slant-six-games-up-to/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 00:53:51 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[Con 2]]></category>
		<category><![CDATA[Confrontation]]></category>
		<category><![CDATA[Confrontation 2]]></category>
		<category><![CDATA[LUKENBACHER]]></category>
		<category><![CDATA[Operation Racoon City]]></category>
		<category><![CDATA[public list]]></category>
		<category><![CDATA[REORC]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[SC2]]></category>
		<category><![CDATA[Slant 6]]></category>
		<category><![CDATA[Slant Six Games]]></category>
		<category><![CDATA[SOCOM]]></category>
		<category><![CDATA[SOCOM Fans]]></category>
		<category><![CDATA[TheRealSOCOM]]></category>
		<category><![CDATA[TheRealSOCOM.com]]></category>
		<category><![CDATA[TRS]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2306</guid>
		<description><![CDATA[Some recent developments tonight have me wondering why Slant 6 Games is so interested in SOCOM fans right now&#8230; &#160; Last month, Slant Six Games released Resident Evil: Operation Racoon City (REORC) and has been rather busy with PR and post-launch support. For those of you that are not familiar with Slant 6&#8242;s previous work, [...]]]></description>
			<content:encoded><![CDATA[<p>Some recent developments tonight have me wondering why Slant 6 Games is so interested in SOCOM fans right now&#8230;</p>
<p><span id="more-2306"></span></p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/04/205951-sla.jpg"><img class="aligncenter size-full wp-image-2330" title="Slant6" src="http://therealsocom.com/wp-content/uploads/2012/04/205951-sla.jpg" alt="" width="610" /></a><br />
&nbsp;</p>
<p>Last month, Slant Six Games released Resident Evil: Operation Racoon City (REORC) and has been rather busy with PR and post-launch support. For those of you that are not familiar with Slant 6&#8242;s previous work, they cut their teeth as a PlayStation exclusive developer for SOCOM: Tactical Strike and SOCOM: Fireteam Bravo 3 for the PSP, and SOCOM: Confrontation for the PS3. It wasn&#8217;t until REORC this year that Slant 6 developed a multi-platform title that included Xbox and PC releases with some help from Capcom. That being said, I personally find it rather interesting that Slant 6 has recently been showing a renewed interest in SOCOM fans on Twitter. Here are a few recent excerpts:</p>
<blockquote><p>6:18 PM &#8211; 26 Apr 12 via Twitter</p>
<p><em>@Vigilant_ writes:</em></p>
<p><strong>@SlantSixGames</strong> going great !! Be better if there was a true Socom/ Con 2 !!</p>
<p><em>@SlantSixGames replies:</em></p>
<p><strong>@Vigilant_</strong> So we keep hearing from the fans in our info@! What kind of features would you be looking for in your dream tactical shooter?</p></blockquote>
<p>After a few retweets, the floodgates are open and SOCOM fans are feverishly tweeting as we speak. I also found it interesting that Slant 6 responded to one of my tweets personally when asking my followers which game they wanted me to livestream tonight at the TheRealSOCOM.com forums. SOCOM: Confrontation was one of the list of options I offered, and Slant 6 responded with their obvious choice. After checking out my recent activity, I noticed a little further down the feed that I was added to a new Twitter List (public) entitled &#8220;SOCOM Fans&#8221;. I immediately scrolled through their list feed and found April 10, 2012 to be their oldest tweet. They are slowly but surely acquiring more and more SOCOM fans on twitter, and will probably have their hands full very soon with the responses. (click <a href="https://twitter.com/#!/SlantSixGames/socom-fans">here</a> to see the &#8220;SOCOM Fans&#8221; Twitter List)</p>
<p><strong>UPDATE: Shortly after the release of this article, the &#8220;SOCOM Fans&#8221; Twitter List mysteriously disappeared, adding even more fuel to the speculation.</strong></p>
<p>I find this very interesting. I don&#8217;t think this is direct evidence of a &#8220;SOCOM: Confrontation 2&#8243; currently in the works, but it at least points in a direction that Slant 6 is aware and asking SOCOM fans &#8220;What kind of features would you be looking for  in your dream tactical shooter?&#8221;</p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/04/Slant6-Twitter.jpg"><img class="aligncenter size-large wp-image-2311" title="Slant6 Twitter" src="http://therealsocom.com/wp-content/uploads/2012/04/Slant6-Twitter-1024x640.jpg" alt="" width="610" /></a></p>
<p>&nbsp;</p>
<p>Share your thoughts in our forums by clicking <a href="http://therealsocom.com/forums/showthread.php?tid=2826">HERE</a></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/04/26/what-is-slant-six-games-up-to/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Serellan Hits Their $200,000 Goal</title>
		<link>http://therealsocom.com/2012/04/01/serellan-hits-their-200000-goal/</link>
		<comments>http://therealsocom.com/2012/04/01/serellan-hits-their-200000-goal/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 21:15:32 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[$200]]></category>
		<category><![CDATA[$200k]]></category>
		<category><![CDATA[000]]></category>
		<category><![CDATA[Christian Allen]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[LUKENBACHER]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[reached]]></category>
		<category><![CDATA[Serellan]]></category>
		<category><![CDATA[tactical shooter]]></category>
		<category><![CDATA[TAKEDOWN]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2278</guid>
		<description><![CDATA[Is there a demand for hardcore, tactical shooters in today&#8217;s market? Christian Allen posed that question to the entire gaming industry with &#8220;TAKEDOWN&#8221; on Kickstarter.com. Supporters from all corners of the platform world united to make their voices known. In the final days leading up to the April 1, 2012 deadline, the pledges began to [...]]]></description>
			<content:encoded><![CDATA[<p>Is there a demand for hardcore, tactical shooters in today&#8217;s market? Christian Allen posed that question to the entire gaming industry with &#8220;TAKEDOWN&#8221; on <a href="http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter">Kickstarter.com</a>. Supporters from all corners of the platform world united to make their voices known. In the final days leading up to the April 1, 2012 deadline, the pledges began to snowball as the gaming industry took notice of what Christian Allen was trying to accomplish.</p>
<p><span id="more-2278"></span></p>
<p><a href="http://therealsocom.com/wp-content/uploads/2012/04/Takedown-Sales-Chart.png"><img class="aligncenter size-full wp-image-2290" title="Takedown Sales Chart" src="http://therealsocom.com/wp-content/uploads/2012/04/Takedown-Sales-Chart.png" alt="" width="620" height="387" /></a></p>
<p>Indie development is a new wild card on the table for major publishers and developers currently seizing up their demographics. As the industry swells into new frontier as one of the largest forms of entertainment worldwide, entities like Kickstarter are offering new stages to fill the cracks that industry leaders have passed over. Projects like <a href="http://www.youtube.com/watch?v=hNckKc7e4ZU">TAKEDOWN</a> are proving that not all of the feedback gamers offer on the internet is a complete bluff. We are willing to put our money where our mouth is.</p>
<p>Congrats to Christian and the rest of the team at Serellan. And an even bigger salute goes out to all of the gamers and companies out there that had the courage to stand up and let our voices be heard. I personally consider this a victory for every tactical shooter fan out there. Hoorah!</p>
<p>Feel free to discuss this article with other gamers <a href="http://therealsocom.com/forums/showthread.php?tid=2711">HERE</a></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/04/01/serellan-hits-their-200000-goal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Serellan Is Important To Me</title>
		<link>http://therealsocom.com/2012/03/30/why-serellan-is-important/</link>
		<comments>http://therealsocom.com/2012/03/30/why-serellan-is-important/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 14:16:24 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[LUKENBACHER Christian Allen]]></category>
		<category><![CDATA[Serellan]]></category>
		<category><![CDATA[tactical shooter]]></category>
		<category><![CDATA[TheRealSOCOM.com]]></category>
		<category><![CDATA[TRS]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2269</guid>
		<description><![CDATA[Countless gamers out there have had &#8220;sore thumbs&#8221; for well over a decade. Some out there like myself have been gaming for 25+ years and have experienced the majority of every console that has released since the early 80&#8242;s. We have watched the industry boom into one of the largest forms of entertainment worldwide, and [...]]]></description>
			<content:encoded><![CDATA[<p>Countless gamers out there have had &#8220;sore thumbs&#8221; for well over a decade. Some out there like myself have been gaming for 25+ years and have experienced the majority of every console that has released since the early 80&#8242;s. We have watched the industry boom into one of the largest forms of entertainment worldwide, and have seen the internet revolutionize the approach to developing games and how PR is executed.</p>
<p><span id="more-2269"></span></p>
<p>During this surge of success, the gaming industry appears to be under a great deal of pressure to develop a stable product that can survive the effects of piracy, used gaming, and a crowded market with specific genres. As Serellan has stated, &#8220;&#8230;now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.&#8221;</p>
<p>Although this statement is very true from my personal observations, I think a similar issue plagues more than just the tactical shooter world. Serellan represents every franchise in the gaming industry that has been strained by the pressure to push profits beyond their original demographic. It represents a fear that is hanging like a cloud over investors, publishers, and design leads that feel as if they are fenced-in regarding taking risks with innovation or even preserving older formulas.</p>
<p>To me, any gamer out there not quite satisfied with modern gaming as a whole should support this project. Serellan is paving the way for all gamers out there who miss the &#8220;golden years&#8221; when gaming was a niche market that cherished it&#8217;s fanbases, and put &#8220;art &amp; fun&#8221; above profit margins.</p>
<p>SOCOMers are not alone. There are plenty of hardcore gaming communities out there who feel our pain. Serellan has the courage to stand up in the face of scrutiny from the industry to stick up for gamers like us. Even if you are not interested in the actual game Serellan plans to develop, you should support the underlining message it represents.</p>
<p>We have two days left to show the entire industry that there is a market for tactical gaming. Every dollar, every comment, every retweet, and every post will make a difference. Serellan has the courage, do you?</p>
<p><a href="http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter">DONATE TO THE SERELLAN KICKSTARTER HERE</a></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/03/30/why-serellan-is-important/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kickstarter Project: TAKEDOWN</title>
		<link>http://therealsocom.com/2012/03/26/takedown/</link>
		<comments>http://therealsocom.com/2012/03/26/takedown/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 20:07:23 +0000</pubDate>
		<dc:creator>rev</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Home]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2263</guid>
		<description><![CDATA[Christian Allen has decided to &#8220;reload&#8221; his Kickstarter project to show people the legitimacy of his project and give one last push to meet the project goal of $200,000 in 6 days (currently at $73,000). Why should SOCOMers be interested? He&#8217;s stated that the console version with be third person round based play&#8230;]]></description>
			<content:encoded><![CDATA[<p>Christian Allen has decided to &#8220;reload&#8221; his Kickstarter project to show people the legitimacy of his project and give one last push to meet the project goal of $200,000 in 6 days (currently at $73,000). Why should SOCOMers be interested? He&#8217;s stated that the console version with be third person round based play&#8230;</p>
<p><object width="610" height="330" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EE0gMYDrapQ?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="330" type="application/x-shockwave-flash" src="http://www.youtube.com/v/EE0gMYDrapQ?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/03/26/takedown/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is Zipper Shutting Down?</title>
		<link>http://therealsocom.com/2012/03/23/is-zipper-getting-shut-down/</link>
		<comments>http://therealsocom.com/2012/03/23/is-zipper-getting-shut-down/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 00:26:26 +0000</pubDate>
		<dc:creator>LUKENBACHER</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[closing]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[layoff]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[shutdown]]></category>
		<category><![CDATA[SOCOM]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[TheRealSOCOM]]></category>
		<category><![CDATA[TheRealSOCOM.com]]></category>
		<category><![CDATA[TRS]]></category>
		<category><![CDATA[Zipper]]></category>
		<category><![CDATA[Zipper Interactive]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2250</guid>
		<description><![CDATA[Just saw this posted on Kotaku&#8230; Rumor: SOCOM Creators Being Shut Down by Sony Zipper Interactive, a first-party Sony studio responsible for the creation of the SOCOM series and PS3 shooter MAG, is in the process of being shut down, according to Kotaku sources. Sony has repeatedly declined to comment on the matter to Kotaku this week, [...]]]></description>
			<content:encoded><![CDATA[<p>Just saw this posted on Kotaku&#8230;</p>
<blockquote>
<h1><span style="font-size: medium;">Rumor: <em>SOCOM</em> Creators Being Shut Down by Sony</span></h1>
<p>Zipper Interactive, a first-party Sony studio responsible for the creation of the SOCOM series and PS3 shooter MAG, is in the process of being shut down, according to Kotaku sources.</p>
<p><span id="more-2250"></span></p></blockquote>
<blockquote><p>Sony has repeatedly declined to comment on the matter to Kotaku this week, citing their policy not to discuss rumor or speculation.</p>
<p>But we&#8217;ve heard chatter for several days that Zipper was in the process of being hit with layoffs and a project cancellation. The scope of the layoffs appears to indicate a studio shutdown.</p>
<p>Zipper has been in the business since 1996, with fan favourites like Mechwarrior 3 and Crimson Skies to its name before it was bought by Sony in 2006 to focus on the console business. The studio&#8217;s last game was third-person shooter Unit 13 for the PlayStation Vita.</p>
<p>Once seen as one of Sony&#8217;s most important studios, especially in the days of the PS2, Zipper has seen its titles struggle to find the same level of success in the PS3 era, with MAG never really catching on with players and the latest SOCOM title having the misfortune of being released right in the middle of 2011&#8242;s great PS3 downtime.</p>
<p>Without official confirmation, there is still the possibility that Zipper will remain open in a nominal fashion but the extent of layoffs that we&#8217;re hearing about appears to indicate studio closure.</p>
<p>We&#8217;ve again reached out to Sony for comment and will update this story if we hear back.</p>
<p>&nbsp;</p>
<p>&nbsp;</p></blockquote>
<p>Click <a href="http://kotaku.com/zipper-interactive/">HERE</a> for the original article on Kotaku.</p>
<p>Share your thoughts in <a href="http://therealsocom.com/forums/showthread.php?tid=2646">THIS</a> thread on our forums.</p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/03/23/is-zipper-getting-shut-down/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#SOCOMUNITE Twitter &amp; Facebook</title>
		<link>http://therealsocom.com/2012/03/18/socomunite-twitter-facebook/</link>
		<comments>http://therealsocom.com/2012/03/18/socomunite-twitter-facebook/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 03:51:15 +0000</pubDate>
		<dc:creator>WarMachine_v1</dc:creator>
				<category><![CDATA[#SOCOMUNITE]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Home]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2247</guid>
		<description><![CDATA[The #SOCOMUNITE pushes on and things will ramp up soon as we begin to focus our efforts.  Please &#8216;like&#8217; #SOCOMUNITE on Facebook and follow us on Twitter. Retweet all tweets and share all posts.  Tell everyone you know that once played SOCOM.  We want to utilize all the fans that once were.  So if you have [...]]]></description>
			<content:encoded><![CDATA[<p>The #SOCOMUNITE pushes on and things will ramp up soon as we begin to focus our efforts.  Please &#8216;like&#8217; #SOCOMUNITE on <a href="http://facebook.com/socomunite">Facebook</a> and follow us on <a href="http://twitter.com/socomunite">Twitter</a>.</p>
<p>Retweet all tweets and share all posts.  Tell everyone you know that once played SOCOM.  We want to utilize all the fans that once were.  So if you have some dormant SOCOM fans from your old SOCOM clan in your contacts or on Facebook&#8230; now is the time to get them involved.</p>
<p>#SOCOMUNITE</p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/03/18/socomunite-twitter-facebook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Hardcore Tactical Shooter Interview With Christian Allen</title>
		<link>http://therealsocom.com/2012/03/05/new-hardcore-tactical-shooter-interview-with-christian-allen/</link>
		<comments>http://therealsocom.com/2012/03/05/new-hardcore-tactical-shooter-interview-with-christian-allen/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 09:59:24 +0000</pubDate>
		<dc:creator>rev</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2236</guid>
		<description><![CDATA[Hey SOCOMers, today we&#8217;ve got a little something interesting for everyone to sit back and listen to. It&#8217;s not a new SOCAST episode, but rather, a podcast interview from tinktink.org with special guest Christian Allen, the founder of Serellan LLC and former Lead Designer for Ghost Recon 2, GRAW, and Halo: Reach&#8230;. Christian talks about his newly [...]]]></description>
			<content:encoded><![CDATA[<p>Hey SOCOMers, today we&#8217;ve got a little something interesting for everyone to sit back and listen to. It&#8217;s not a new SOCAST episode, but rather, a podcast interview from <a href="http://tinktink.org">tinktink.org</a> with special guest Christian Allen, the founder of <a href="http://www.serellan.com/">Serellan LLC</a> and former Lead Designer for Ghost Recon 2, GRAW, and Halo: Reach&#8230;.<br />
<span id="more-2236"></span><br />
Christian talks about his newly announced project to produce a hardcore tactical shooter, <a href="http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter?ref=recently_launched">the shooter&#8217;s Kickstarter project</a>, and his past experiences in the gaming industry. SOCOM fans, I think you all will want to have a listen to this one:</p>
<p><object width="610" height="330" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mVaXmx96ccI?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="330" type="application/x-shockwave-flash" src="http://www.youtube.com/v/mVaXmx96ccI?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/03/05/new-hardcore-tactical-shooter-interview-with-christian-allen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#SOCOMUNITE Phase 2: SOCOM IN ONE WORD</title>
		<link>http://therealsocom.com/2012/02/08/socomunite-phase-1-socom-in-one-word/</link>
		<comments>http://therealsocom.com/2012/02/08/socomunite-phase-1-socom-in-one-word/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 13:05:00 +0000</pubDate>
		<dc:creator>rev</dc:creator>
				<category><![CDATA[#SOCOMUNITE]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Home]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://therealsocom.com/?p=2171</guid>
		<description><![CDATA[Hey SOCOMers, today we&#8217;ve got an exciting announcement to make that we here at TheRealSOCOM feel is a positive step for the future of the SOCOM franchise. Starting right now, we&#8217;re launching a movement to re-energize the revolution of bringing back SOCOM to it&#8217;s original glory. We feel that the more we push, the more [...]]]></description>
			<content:encoded><![CDATA[<p>Hey SOCOMers, today we&#8217;ve got an exciting announcement to make that we here at TheRealSOCOM feel is a positive step for the future of the SOCOM franchise. Starting right now, we&#8217;re launching a movement to re-energize the revolution of bringing back SOCOM to it&#8217;s original glory.</p>
<p>We feel that the more we push, the more we fight, the more we show just how loyal of a fan base we really are, the more we inform Sony of what a great flagship online series they used to have before the formula was broken, the better our chances are that one day, we will finally get a classic SOCOM that has been LONG overdue&#8230;</p>
<p><span id="more-2171"></span>With that being said, we&#8217;d like to introduce #SOCOMUNITE. Use this term anywhere and everywhere you talk or post about SOCOM. We feel as if SOCOM fans should &#8220;unite&#8221; as one and push for what we truly deserve, SOCOM in it&#8217;s original glory.</p>
<p>Our first phase is called &#8220;SOCOM IN ONE WORD&#8221;. The video below will explain exactly what this first phase is all about:</p>
<p><object width="610" height="356" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lx-brdAXsKA?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="610" height="356" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lx-brdAXsKA?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>SUPPORT #SOCOM UNITE WITH AN OFFICIAL SIGNATURE:</p>
<p><img class="alignnone" title="#SOCOMUNITE" src="http://therealsocom.com/files/SOCOMUNITESIGSMALL.png" alt="" width="361" height="66" /></p>
<p><img class="alignnone" src="http://therealsocom.com/files/SOCOMUNITESIGSMALL2.png" alt="" width="361" height="66" /></p>
<p><img class="alignnone" src="http://therealsocom.com/files/SOCOMUNITESIGSMALL3.png" alt="" width="361" height="66" /></p>
]]></content:encoded>
			<wfw:commentRss>http://therealsocom.com/2012/02/08/socomunite-phase-1-socom-in-one-word/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

