SOCOM: U.S. Navy SEALs     Released: August 27, 2002     Developed By: Zipper Interactive     Platform: PlayStation 2
Maps:

  1. Abandoned- Suppression
  2. Bitter Jungle- Demolition
  3. Blizzard- Demolition
  4. Blood Lake- Extraction
  5. Death Trap- Extraction
  6. Desert Glory- Extraction
  7. Frostfire- Suppression
  8. Night Stalker- Demolition
  9. Rats Nest- Suppression
  10. The Ruins- Demolition

 

Game Notes:

  • The first online console game
  • Voice commands via headset useable in Single Player
  • Full Single Player and Multiplayer experience
  • Featured three game modes: Suppression, Demolition & Extraction
  • Maps were designed around one mode per map

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in a tied round.

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base.

Extraction: SEALs have to extract 3 hostages being held by the Terrorists behind enemy lines.

 

SOCOM II: U.S. Navy SEALs     Released: November 4, 2003     Developed By: Zipper Interactive     Platform:PlayStation 2
Click here for Map Flythroughs for SOCOM II: U.S. Navy SEALs
Maps:

  1. Frost Fire- Suppression
  2. Blizzard- Demolition
  3. Night Stalker- Demolition
  4. Desert Glory- Extraction
  5. Rats Nest- Suppression
  6. Abandoned- Suppression
  7. The Ruins- Demolition
  8. Blood Lake- Extraction
  9. Bitter Jungle- Demolition
  10. Death Trap- Extraction
  11. Sandstorm- Breach
  12. Fish Hook- Extraction
  13. Crossroads- Demolition
  14. Fox Hunt- Escort
  15. The Mixer- Escort
  16. Vigilance- Suppression
  17. Requiem- Demolition
  18. Guidance- Escort
  19. Chain Reaction- Suppression
  20. Sujo- Breach
  21. Enowapi- Breach
  22. Shadow Falls- Suppression

DLC:

  1. Last Bastion- Breach
  2. After Hours- Suppression
  3. Liberation- Escort
Game Notes:

  • All of the original SOCOM maps returned (some with a twist)
  • Addition of a Health bar online for Multiplayer
  • Full Single Player and Multiplayer experience
  • Featured five game modes: Suppression, Demolition, Escort, Breach & Extraction
  • Maps were designed around one mode per map
  • DLC appeared in the SOCOM franchise for the first time via PS Magazine CDs

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in a tied round.

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base.

Escort: SEALs have 3 VIPs to extract at an extraction point(s) behind enemy lines, while Terrorists attempt to kill the VIPs.

Extraction: SEALs have to extract 3 hostages being held by the Terrorists behind enemy lines.

Breach: SEALs have to plant explosive C4 charges on multiple entries to the Terrorist base to gain entry. Once inside the SEALs must plant an explosives satchel inside the Terrorist base.

 

SOCOM 3: U.S. Navy SEALs     Released: October 11, 2005     Developed By: Zipper Interactive     Platform: PlayStation 2
Maps:

  1. Citadel- Suppression, Demolition, Extraction, Breach, Escort, Control
  2. Crucible- Suppression, Demolition, Escort, Control, Convoy
  3. Devil’s Road- Suppression, Extraction, Control, Convoy
  4. Killing Fields- Suppression, Demolition, Escort, Control, Convoy
  5. Antenora- Suppression, Extraction, Breach, Control
  6. Boneyard- Suppression, Extraction, Breach
  7. Storm Front- Suppression, Demolition, Extraction, Convoy
  8. Tidal Fury- Suppression, Demolition, Extraction, Breach, Control
  9. Blackwoods- Suppression, Demolition, Extraction, Control
  10. Fault- Suppression, Demolition, Breach, Control
  11. Harvester- Suppression, Demolition, Extraction, Breach, Escort, Control, Convoy
  12. Waterworks- Suppression, Demolition, Breach, Escort, Control

DLC:

  1. Crossroads- Suppression, Demolition, Control
  2. After Hours- Suppression, Demolition, Control
  3. Last Bastion- Suppression, Demolition, Breach, Control
  4. Liberation- Suppression, Demolition, Escort, Control
  5. Blizzard- Suppression, Demolition, Extraction, Control
  6. Guidance- Suppression, Demolition, Control
  7. Desert Glory- Suppression, Demolition, Extraction, Control
  8. Blood Lake- Suppression, Demolition, Extraction, Control
  9. Abandoned- Suppression, Demolition, Extraction, Control
  10. Fisk Hook- Suppression, Extraction, Breach, Control
  11. Frostfire- Suppression, Demolition, Control
Game Notes:

  • Addition of vehicles, player encumbrance, large map sizes and 16 v 16 games
  • Full Single Player and Multiplayer experience
  • Featured seven game modes: Suppression, Demolition, Escort, Breach, Convoy, Control & Extraction
  • Maps were designed larger for 16 v 16 games and many modes were playable on each map
  • DLC was released for SOCOM 3 and Combined Assault, bringing back some classic SOCOM and SOCOM 2 maps
  • Terrorists renamed ‘Mercenaries’

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in the team with the most remaining players winning.

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base.

Escort: SEALs have 3 VIPs to extract at an extraction point(s) behind enemy lines, while Mercenaries attempt to kill the VIPs.

Extraction: SEALs have to extract 3 hostages being held by the Mercenaries behind enemy lines.

Breach: SEALs have to plant explosive C4 charges on multiple entries to the Mercenary base to gain entry. Once inside the SEALs must plant an explosives satchel inside the Mercenary base.

Convoy: Mercenaries control a convoy of vehicles through multiple breach points to gain possession of cargo, which then needs to be returned to a specified drop point. SEALs can win by destroying both convoys, preventing the Mercenaries from carrying any cargo to the drop point in the round or eliminating the entire Mercenary team. Mercenaries can win the round by returning at least one cargo shipment to the drop zone before time expires or by eliminating the entire SEAL forces.

Control: SEALs and Mercenaries vie to hold all five control points (Charlie, Delta, Echo, Foxtrot, and Juliet), hold the most points by the end of the round or eliminate the opposing forces.

 

SOCOM: U.S. Navy SEALs: Combined Assault     Released: November 7, 2006     Developed By: Zipper Interactive     Platform: PlayStation 2
Maps: SOCOM 3 Maps

  1. Citadel- Suppression, Demolition, Extraction, Breach, Escort, Control
  2. Crucible- Suppression, Demolition, Escort, Control, Convoy
  3. Devil’s Road- Suppression, Extraction, Control, Convoy
  4. Killing Fields- Suppression, Demolition, Escort, Control, Convoy
  5. Antenora- Suppression, Extraction, Breach, Control
  6. Boneyard- Suppression, Extraction, Breach
  7. Storm Front- Suppression, Demolition, Extraction, Convoy
  8. Tidal Fury- Suppression, Demolition, Extraction, Breach, Control
  9. Blackwoods- Suppression, Demolition, Extraction, Control
  10. Fault- Suppression, Demolition, Breach, Control
  11. Harvester- Suppression, Demolition, Extraction, Breach, Escort, Control, Convoy
  12. Waterworks- Suppression, Demolition, Breach, Escort, Control

Combined Assault Maps

  1. Summit- Suppression, Demolition, Extraction, Breach, Control
  2. Copperhead- Suppression, Demolition, Escort, Control, Convoy
  3. Threshold- Suppression, Demolition, Extraction, Escort, Control, Convoy
  4. Retaliation- Suppression, Demolition, Extraction, Escort, Control, Convoy
  5. Boot Camp- Suppression, Demolition, Extraction, Breach, Escort, Control, Convoy
  6. Anchorage- Suppression, Demolition, Extraction, Control
  7. Echelon- Suppression, Demolition, Extraction, Breach, Control
  8. Aftershock- Suppression, Demolition, Extraction, Control
  9. Siphon- Suppression, Demolition, Extraction, Breach, Control
  10. Prowler- Suppression, Demolition, Control, Convoy

DLC:

  1. Crossroads- Suppression, Demolition, Control
  2. After Hours- Suppression, Demolition, Control
  3. Last Bastion- Suppression, Demolition, Breach, Control
  4. Liberation- Suppression, Demolition, Escort, Control
  5. Blizzard- Suppression, Demolition, Extraction, Control
  6. Guidance- Suppression, Demolition, Control
  7. Desert Glory- Suppression, Demolition, Extraction, Control
  8. Blood Lake- Suppression, Demolition, Extraction, Control
  9. Abandoned- Suppression, Demolition, Extraction, Control
  10. Fisk Hook- Suppression, Extraction, Breach, Control
  11. Frostfire- Suppression, Demolition, Control
Game Notes:

  • Addition of Cooperative Mode
  • Full Single Player, Co-op Mode and Multiplayer experience
  • Featured seven game modes: Suppression, Demolition, Escort, Breach, Convoy, Control & Extraction
  • Maps were designed larger for 16 v 16 games and many modes were playable on each map
  • All of the SOCOM 3 maps were playable on Combined Assault and both games could play together on the common maps
  • DLC was released for SOCOM 3 and Combined Assault, bringing back some classic SOCOM and SOCOM 2 maps
  • ERSB gave Combined Assault a ‘T’ (Teen) rating after Sony & Zipper Interactive removed blood, changed Terrorists to ‘Mercenaries & Insurgents’, and removed the word dead, replacing it with the word ‘Incapacitated’

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in the team with the most remaining players winning.

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base.

Escort: SEALs have 3 VIPs to extract at an extraction point(s) behind enemy lines, while Mercenaries attempt to kill the VIPs.

Extraction: SEALs have to extract 3 hostages being held by the Mercenaries behind enemy lines.

Breach: SEALs have to plant explosive C4 charges on multiple entries to the Mercenary base to gain entry. Once inside the SEALs must plant an explosives satchel inside the Mercenary base.

Convoy: Mercenaries control a convoy of vehicles through multiple breach points to gain possession of cargo, which then needs to be returned to a specified drop point. SEALs can win by destroying both convoys, preventing the Mercenaries from carrying any cargo to the drop point in the round or eliminating the entire Mercenary team. Mercenaries can win the round by returning at least one cargo shipment to the drop zone before time expires or by eliminating the entire SEAL forces.

Control: SEALs and Mercenaries vie to hold all five control points (Charlie, Delta, Echo, Foxtrot, and Juliet), hold the most points by the end of the round or eliminate the opposing forces.

 

SOCOM: U.S. Navy SEALs: Confrontation     Released: October 14, 2008     Developed By: Slant Six Games     Platform: PlayStation 3
Maps:

  1. Crossroads- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control
  2. Desert Glory- Suppression, Elimination, Demolition, Extraction, Control
  3. Frostfire- Suppression, Elimination, Demolition, Control
  4. Kasbah- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control
  5. Fallen- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control
  6. Quarentine- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control
  7. Urban Wasteland- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control

DLC:

  1. Night Stalker- Suppression, Elimination, Demolition, Extraction, Escort, Control, Arms Run
  2. Blizzard- Suppression, Elimination, Demolition, Extraction, Escort, Control, Arms Run
  3. Vigilance- Suppression, Elimination, Demolition, Extraction, Escort, Control, Arms Run
  4. Uprising- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control, Arms Run
  5. Entrapment- Suppression, Elimination, Demolition, Breach, Extraction, Escort, Control, Arms Run
Game Notes:

  • The first SOCOM on the Playstation 3
  • First console SOCOM made by a company other than Zipper Interactive
  • Multiplayer only
  • Packaged with the Official PlayStation 3 Bluetooth Headset
  • Featured three game modes: Suppression, Demolition & Extraction
  • Maps were playable on many modes and classic maps were altered slightly (ie. Crossroads had a ‘large’ version and Night Stalker & Vigilance were snow covered for the Cold Front DLC pack)
  • Tie breaker rounds were not included in SOCOM: Confrontation, a sprint button was added and side switching was added
  • User Created Rank Rooms were removed, Character customization was added and Special Forces factions were added

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in the team with the most kills winning.

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base.

Escort: SEALs have 3 VIPs to extract at an extraction point(s) behind enemy lines, while Mercenaries attempt to kill the VIPs.

Extraction: SEALs have to extract 3 hostages being held by the Mercenaries behind enemy lines.

Breach: SEALs have to plant explosive C4 charges on multiple entries to the Mercenary base to gain entry. Once inside the SEALs must plant an explosives satchel inside the Mercenary base.

Control: SEALs and Mercenaries vie to hold all five control points (Charlie, Delta, Echo, Foxtrot, and Juliet), hold the most points by the end of the round or eliminate the opposing forces.

Elimination: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in a tied round.

Arms Run: Mercenaries have to active and defend 3 randomly placed missile launch sites. SEALs need to destroy all three missile launchers, prevent the Mercenaries from activating all the launchers or eliminate all enemy forces.

 

SOCOM 4: U.S. Navy SEALs     Released: April 19, 2011      Developed By: Zipper Interactive     Platform: PlayStation 3
Maps:

  1. Bale Out- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  2. Rush Hour- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  3. Collision- Suppression, Bomb Squad, Uplink, Last Defense
  4. Von Heine Express- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  5. Sacrifice- Suppression, Bomb Squad, Uplink, Last Defense
  6. Outpost- Suppression, Bomb Squad, Uplink, Last Defense
  7. Assault & Battery- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  8. Port Authority- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  9. Cesspool- Suppression, Bomb Squad, Uplink, Last Defense, Demolition
  10. Abandoned- Suppression

DLC:

  1. Double Cross- Suppression, Bomb Squad, Uplink, Last Defense
  2. Red Line- Suppression, Bomb Squad, Uplink, Last Defense
  3. Driftwood- Suppression, Bomb Squad, Uplink, Last Defense
  4. Departure- Suppression, Bomb Squad, Last Defense, Demolition
  5. Overflow- Suppression, Bomb Squad, Last Defense, Demolition
  6. Bitter Jungle- Suppression, Bomb Squad, Demolition
  7. Ruins- Suppression, Bomb Squad, Last Defense, Demolition
Game Notes:

  • The first Zipper Interactive SOCOM on the Playstation 3
  • Full Single Player, Co-op Mode and Multiplayer experience
  • Packaged with the Playstation Move motion controller & Sharphooter
  • Featured five game modes: Suppression, Uplink, Bomb Squad, Last Defense & Demolition
  • Maps were playable on many modes and Abandoned was Suppression only
  • SOCOM 4 was an ‘all new experience’ featuring the Move controller, no lobbies, NATO special forces (as opposed to U.S. Navy SEALs) ranked respawn, a cover system, dual primaries, health regen and an XP based rank & gun modding systems
  • Two game mode styles: Classic mode and Standard mode (Classic is round based, non-respawn, health bar, no health regen and tap to talk mics and Standard is respawn, health regen and open mics)

Suppression: Eliminate all of the enemy forces in a non-respawn 11 round battle, failure to eliminate the enemies results in the team with the most kills winning. (Standard variation: the team with the most kills after time expires wins)

Bomb Squad: The attacking team has a randomly assigned Bomb Technician who has special heavy armor and Automatic Shotgun/Grenade Launcher load out. The attacking team needs to protect their Bomb Tech and the Tech must defuse all of the 3 bomb sites on the map or eliminate all the enemy forces. The defending team has to prevent the enemy from defusing all the bombs before time runs out or they need to kill the Bomb Technician. (Standard variation: when the Tech is killed a new one is spawned and defusals take more time to complete)

Uplink: The attacking team needs to secure 2 data points and upload it into their data center before time expires. The defending team has to prevent all the data from being stolen or eliminate all the enemy forces. (Standard variation: uploads/downloads take more time to complete)

Last Defense: Teams vie to simultaneously hold all three neutral capture points. When all points are captured the satellites triangulate on the enemy base and the capturing team must plant an air strike beacon in one of the two assigned areas. (Standard variation: planting beacons and capturing points requires more time)

Demolition: Teams vie to retrieve an explosives satchel from a neutral map location and plant it at the enemy base. (Standard variation: three rounds of ten minutes using Standard mode rule sets)

If there are any inaccuracies with this page or missing info please private message rev or WarMachine_v1 on the forums, thanks!